TEMPO
AR cycling glasses enabling structured outdoor workouts, without sacrificing the freedom of the road.
Tempo is a concept for AR-enabled cycling glasses that consolidates fragmented tools into a single, seamless system for planning, training, and riding.
Date
March 2026
Duration
5 Weeks
Role
Product Design, XR Prototyping, Interface Design
Team
L. Chon, K. Ellington, M. Brooks, K. Gregorich, C. Aguiar, E. Kimchi, J. de Villiers

Challenge
The most effective training happens indoors, but the best riding experience happens outdoors.
What if outdoor cycling could be as precise, measurable, and easy as indoor training, without losing the freedom of outdoor rides?
Key Frictions
01
Fragmented Tools Are A Distraction
Cyclists often rely on 5-8 devices to track metrics during a ride.
02
Preparation Overhead
Cyclists spend 30–60 minutes preparing for a ride.
03
Mismatch Between Training And Terrain
Outdoor conditions don't always align with structured workouts.
Insight 1
"I miss feeling like I can just go outside and ride my bike".
The experience of training lacks the feeling that made cyclists fall in love with the sport.

Insight 2
“The environment dictates my effort outside, not the workout.”
Cyclists struggle to follow structured workouts outside due to unpredictable terrain and conditions.

Solution
Watch the full product showcase video (2 min)
Solution
Unified Performance Tracking
Tempo allows cyclists to monitor their metrics in real time via a handlebar anchored HUD interface. Gesture based control allows for navigation of the interface without releasing the handlebars.
Functional prototype built in Unity, captured via Meta Quest 3.
Solution
Optimized For AR
Tempos design system uses carefully chosen colors to maintain high contrast in the additive light environment of AR. It is also designed to be minimal and glanceable to reduce distractions during high-focus activity.

Hayden Kim Dernbach
Seattle, Washington
Contact Me
email | linkedin
Process: Handlebar Interface Prototype
Coming Soon!
Come back to see a the process behind the interaction design and prototyping of the handlebar interface feature in Unity 3D.