TEMPO

AR cycling glasses enabling structured outdoor workouts, without sacrificing the freedom of the road.

Tempo is a concept for AR-enabled cycling glasses that consolidates fragmented tools into a single, seamless system for planning, training, and riding.

Date

March 2026

Duration

5 Weeks

Role

Product Design, XR Prototyping, Interface Design

Team

L. Chon, K. Ellington, M. Brooks, K. Gregorich, C. Aguiar, E. Kimchi, J. de Villiers

Challenge

The most effective training happens indoors, but the best riding experience happens outdoors.

What if outdoor cycling could be as precise, measurable, and easy as indoor training, without losing the freedom of outdoor rides?

Key Frictions

01

Fragmented Tools Are A Distraction

Cyclists often rely on 5-8 devices to track metrics during a ride.

02

Preparation Overhead

Cyclists spend 30–60 minutes preparing for a ride.

03

Mismatch Between Training And Terrain

Outdoor conditions don't always align with structured workouts.

Insight 1

"I miss feeling like I can just go outside and ride my bike".

The experience of training lacks the feeling that made cyclists fall in love with the sport.

Insight 2

“The environment dictates my effort outside, not the workout.”

Cyclists struggle to follow structured workouts outside due to unpredictable terrain and conditions.

Solution

Watch the full product showcase video (2 min)

Solution

Seamless Ride Planning

Tempo dynamically maps workout intervals onto nearby terrain, aligning effort with elevation and conditions. Hard efforts are mapped to climbs, while rest and recovery gets mapped to flats and descents.

Functional prototype built in Unity, captured via Meta Quest 3.

Solution

Unified Performance Tracking

Tempo allows cyclists to monitor their metrics in real time via a handlebar anchored HUD interface. Gesture based control allows for navigation of the interface without releasing the handlebars.

Functional prototype built in Unity, captured via Meta Quest 3.

Solution

Optimized For AR

Tempos design system uses carefully chosen colors to maintain high contrast in the additive light environment of AR. It is also designed to be minimal and glanceable to reduce distractions during high-focus activity.

Hayden Kim Dernbach

Seattle, Washington

Contact Me

email | linkedin

Process: Handlebar Interface Prototype

Coming Soon!

Come back to see a the process behind the interaction design and prototyping of the handlebar interface feature in Unity 3D.

Hayden Kim Dernbach

Last Updated 3.24.2026

Hayden Kim Dernbach

Last Updated 3.24.2026

Hayden Kim Dernbach

Last Updated 3.24.2026